English
Español Português do Brasil Deutsch Arabic

Development. Building a puzzle game

  • Home
  • Development. Building a puzzle game

Development. Building a puzzle game

Intro

Logic 3D game for mobile platforms with puzzle tasks. Solve puzzles to rescue an animal.


Our Contribution to This Game

Challenges & Goals 

The main goal was to build a puzzle scenario tool that would allow game designers to manage game flow, interactions, and puzzle logic. 

In the short term, some trick solutions were necessary to avoid extra spending and increased development time. 

Solutions & Expertise

As the game requirement was to build a 3D game with puzzles, the art team prepared similar content for the locations and puzzles. So, it should be the same in such genres.

Based on the game design documentation, the development team built tools that operate with game objects and simple triggers for different scenarios. Of course, activating/deactivating game objects is a bad experience, but in the case of simple mobile games and a lack of time, it was a solution. 

For complex scenarios, an action system with more specific actions was used, working with animators, location triggers, and puzzle data. 

Unity Cinemachine is an excellent tool for such games where user interaction should be responded to with camera movement and focus, especially when some puzzles are solved with 3D objects on the location.  

Case Benefits

01
Ready tool for producing various scenarios by game designers
02
Several locations with a batch of puzzles on each
03
Decrease time of development
Blog Author Image
About the author

Anton

Founder

A serial entrepreneur with over 20 years of hands-on game development experience, Anton Paramonov is currently Founder at Galaxy4Games and CPO at Whimsygames, He spent nearly a decade building and operating mobile titles at Whaleapp, one of Ukraine's leading interactive entertainment companies, before founding Galaxy4Games in 2020 to encode that operational knowledge into a proprietary modular development system. Anton architected the studio's core In-House Technology foundation, including its Modular Solutions Library, Game Application Template, and LiveOps Framework, which now compress client development timelines by 30-50%. A recognized voice in the industry, he has spoken at Pocket Gamer Connects Barcelona, the HIT Games Conference in Berlin, and the TUM Blockchain Conference in Munich.

15+

Years in game development

40+

Experts and professionals

25+

Mobile and social games development

4+

Web3 projects delivered

big planet img
planet img

Get a Free Consultation